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Memory Lost in the Woods

Update by MagnusMagicus 12 years ago

Description

Deck gekopieerd van dit Wizards artikel:

Lost in the Woods is begging to completely lock down the combat step. Today, we're going to fulfill its dream.

Let's start with a little Selective Memory, one of my all-time favorite cards. That'll clear all of the pesky nonland cards of your deck! Resolve one of these bad boys, and you'll be flipping Forests until the cows go home (probably out of frustration). There's just one problem: at some point, you're going to draw those Forests.

Or are you?

The solution, and what makes this deck so deliciously Melvin, is Elfhame Sanctuary. This card is so stupidly perfect for this deck that I couldn't help but do a double-take when I saw it. With Elfhame Sanctuary out, you can keep your library perpetually filled with Forests: you won't draw them, and you won't put them into your hand. This has to do with the rules governing hidden zones: if I'm searching my library, since my opponent can't see it, I can claim anything I want about it - even something as absurd and obviously wrong as "I've failed to find a basic land in my deck." Elfhame Sanctuary lets me fix my mana pre-combo and keep my deck exactly the right size post-combo. It's too good to be true, frankly.

You'll find the list below. The deck's Plan A is to simply let opponents deck themselves. If that's not working out - say, your opponent is running a Psychic Possession deck - the singleton Squirrel Nest might do the trick eventually. Imperial Mask is a cool and underused anti-burn enchantment, and Copy Enchantment is occasionally very cute with Sterling Grove."

Mana curve

Card type distribution

Mana symbols

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