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Update by Caviloso 10 years ago
Reanimation is plan A for the deck. The idea is simple: Filter through your library using Mulch and Grisly Salvage, discard Unburial Rites and a big, powerful, and usually quite expensive creature, and then flash back Unburial Rites to bring said creature to the battlefield several turns early.
Plan B is the Junk Midrange option. The deck plays effective midgame creatures such as Thragtusk and Restoration Angel and plenty of mana-producing creatures to bring them out a turn or two early. Many Reanimator pilots sideboard into Plan B if they smell graveyard hate coming in Game 2, making an opponent's Rest in Peace or Ground Seal fairly useless.